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Arachnid Roundstart Security HUDs #5588
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Honestly I feel like auto surgeon bit is a bit un-needed, hos and warden already get so much special gear roundstart in locker they can just stick a hud on their hat like everyone else if they happen to be a arachnid. |
I only gave an autosurgeon to the hos and warden is to give them more cosmetic freedom and because modsuits overwrite the player's helmet slot |
we already have one but yea, sticking it inside the base security modsuit instead of research only would be good. Bit weird it isn't |
## About The Pull Request Puts all of warden's clothes on a garment bag, and puts said garment bag on warden's locker ## Why It's Good For The Game Warden has almost as much alternative clothing as a head, using his locker is kind of a pain, and this oughta fix that ## Changelog :cl: qol: The Warden's locker now has a garment bag /:cl: --------- Co-authored-by: Jolly <[email protected]>
I've given most prebuilt modsuits their departments' relevant HUD module and taken away the hos's and warden's autosurgeon though I think it's a shame as those two roles have nice hat cosmetics and helmets look bland in comparison |
I have wanted this for so long, I miss having fun as pider |
About The Pull Request
Additions
Why It's Good For The Game
Changelog
🆑
add: Added the ability to attach HUD glasses to security helmets, with security hardsuit helmets having an unremovable sec HUD.
add: Most prebuilt modsuits now start with their department's relevant HUD module
qol: The Warden's locker now has a garment bag
/:cl: